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Kuzey Gök · Software Engineer

I build close to the metal.

Rust tooling, machine learning from scratch, a C++ game engine, and Fallout 4 reverse-engineering.

// boot
ROLE
SDE · Microsoft
BASED
Seattle, WA
FOCUS
systems · ML · game tech
STACK
Rust · C++ · TS · Python
NOW
Overseer + Sky-AI

About

A bit about how I work.

I'm a software engineer at Microsoft. I studied computer science and interned twice at AWS before joining. Most of what I build, though, lives outside the day job.

I like working close to the metal: developer tooling and CLIs in Rust, machine-learning systems written from scratch, a small C++ game engine, and reverse-engineering and modding Fallout 4. Most projects start from a practical itch: make something faster, automate a workflow, or learn a system deeply enough to bend it.

Now
Building Overseer in Rust and training Sky-AI from scratch.
Focus
Systems & tooling · ML · game tech · Fallout 4
Studied
B.S. Computer Science, UW Bothell
Previously
AWS · 2× software engineer intern

Work

10 projects

Things I build in my own time: Rust tooling, ML systems from scratch, game tech, and Fallout 4 reverse-engineering.

Experience

Where I've worked and studied.

  1. Software Engineer

    Now

    Microsoft

    Building production software at scale.

  2. Software Development Engineer Intern

    2× Intern

    Amazon Web Services

    Two internships on cloud infrastructure and backend services.

  3. B.S. Computer Science

    Graduated

    University of Washington Bothell

    Computer science, focused on software engineering and systems.

Stack

Technologies I reach for.

Languages
RustC++TypeScriptPythonJavaScriptC
Frameworks & ML
ReactNext.jsNode.jsPyTorchTauri
Systems & Graphics
VulkanSDL3HLSLCMakeratatui
Tools
GitNeovimGitHub ActionsAzureF4SE

Let's build something load-bearing.

Always up for a good systems problem, a modding question, or a chat. Find me here: